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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ·Î±× µ¥ÀÌÅÍÀÇ À¯ÇüºÐ¼® ¹× ÀÎÁö½É¸®Àû ¼Ó¼º ÃßÃâÀ» ÀÌ¿ëÇÑ ¸ð¹ÙÀÏ °ÔÀÌ¸Ó À¯ÇüÈ­ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) Mobile Gamer Categorization with Archetypal Analysis and Cognitive-Psychological Features from Log Data
ÀúÀÚ(Author) ÀüÁöÈÆ   À±µÎ¹Ò   ¾ç¼ºÀÏ   ±è°æÁß   Jihoon Jeon   Dumim Yoon   Seongil Yang   Kyungjoong Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 45 NO. 03 PP. 0234 ~ 0241 (2018. 03)
Çѱ۳»¿ë
(Korean Abstract)
µ¥ÀÌÅÍ ºÐ¼® ¿µ¿ª¿¡ ÀÖ¾î °ÔÀ̸ÓÀÇ À¯ÇüÀ» ºÐ·ùÇϰųª °ÔÀ̸ÓÀÇ Æ¯¼ºÀ» ºÐ¼®ÇÏ´Â ¿¬±¸´Â µ¥ÀÌÅÍ ºÐ¼® ¿¬±¸ÀÚµéÀÌ ¸¹Àº °ü½ÉÀ» °¡Áö´Â ºÐ¾ß Áß ÇϳªÀÌ´Ù. °ú°ÅºÎÅÍ ÇöÀç±îÁö °ÔÀÌ¸Ó À¯ÇüÈ­³ª °ÔÀÌ¸Ó ºÐ¼®¿¡ ´ëÇØ ¸¹Àº ¿¬±¸°¡ ÁøÇàµÇ¾î ¿Ô´Ù. ÇÏÁö¸¸, ´ëºÎºÐÀÇ ¿¬±¸´Â ¼³¹®Á¶»ç³ª »ýü½ÅÈ£¸¦ ÀÌ¿ëÇÏ°í Àִµ¥, ÀÌ´Â ¸¹Àº µ¥ÀÌÅ͸¦ ¾ò±â Èûµé¾î ½Ç¿ëÀûÀÌÁö ¸øÇÑ´Ù. ¶Ç´Â °ÔÀӷα׸¦ ÀÌ¿ëÇÏ´õ¶óµµ ´Ü¼øÈ÷ Åë°èÀûÀÎ ¼öÄ¡¸¸À» ÃßÃâÇÏ¿© °ÔÀ̸Ӹ¦ À¯ÇüÈ­ÇÏ°í ºÐ¼®ÇÏ°í ÀÖ¾î °ÔÀ̸ÓÀÇ ½É¸®ºÐ¼®¿¡ ¾î·Á¿òÀÌ ÀÖ´Ù. ÇÏÁö¸¸ ±âº»ÀûÀÎ °ÔÀÓ ·Î±×·ÎºÎÅÍ °ÔÀ̸ÓÀÇ ÀÎÁö½É¸®Á¤º¸¸¦ ÃßÃâÇÒ ¼ö ÀÖ´Ù¸é, °ÔÀÌ¸Ó ºÐ¼®À» º¸´Ù Á÷°üÀûÀÌ°í ¼Õ½±°Ô ÇÒ ¼ö ÀÖ´Ù. º» ³í¹®¿¡¼­´Â ¸ð¹ÙÀÏ Role Playing Game(RPG) °ÔÀÓÀÎ Å©·¹ÀÌÁö µå·¡°ïÀÇ °ÔÀӷα׸¦ ÀÌ¿ëÇÏ¿© °ÔÀ̸ÓÀÇ Çൿ°ú ½É¸®Á¤º¸¸¦ ³ªÅ¸³»´Â 8°³ÀÇ ÀÎÁö½É¸®¼Ó¼ºÀ» ÃßÃâÇÏ¿´´Ù. ±× ÈÄ, À̸¦ ±â¹ÝÀ¸·Î °ÔÀ̸ÓÀÇ À¯ÇüÀ» ºÐ·ùÇÏ¿´À¸¸ç, °¢ À¯Çüº° Ư¡À» ÃßÃâÇÑ ÀÎÁö½É¸®¼Ó¼ºÀ¸·Î ºÐ¼®ÇÏ¿´´Ù. ±× °á°ú, ´ëºÎºÐÀÇ °ÔÀ̸Ӱ¡ 1¢¦2°¡Áö À¯Çü°ú ³ôÀº ¿¬°ü¼ºÀ» °¡Áö°í ÀÖ´Â °ÍÀ¸·Î È®ÀεǾú´Ù.
¿µ¹®³»¿ë
(English Abstract)
The study of classifying gamer types or analyzing the characteristics of gamers is a field of interest for data analysis researchers. From the past to the present, much research has been done on gamer categorization and gamer analysis. However, most studies use surveys or bio-signals, which is not practical because it is difficult to obtain large amounts of data. Even if the game log is used, it is difficult to analyze the psychology of the gamer because the gamer is categorized and analyzed by extracting only statistical values. However, if we can extract the cognitive psychology information of the gamer from the basic game log, we can analyze the gamer more intuitively and easily. In this paper, we extracted eight cognitive psychological features representing the behavior and psychological information of the gamer using Crazy Dragon's game log, which is a mobile Role-Playing-Game (RPG). In addition, we classified gamers based upon cognitive psychological features and analyzed them using eight cognitive psychological features. As a result, most gamers were highly correlated with one or two types.
Å°¿öµå(Keyword) ·Î±× µ¥ÀÌÅÍ   ÀÎÁö½É¸®¼Ó¼º   À¯ÇüÈ­   À¯ÇüºÐ¼®   log data   cognitive psychological features   categorization   archetype analysis  
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